We are both big fans of the game though don't get to play too many games, (mostly because I don't have any complete armies for it as yet) and we have a 4 player multi-header planned for next weekend so thought we'd better get in a quick refresher game to re-acquaint ourselves with the rules.
We played a SYW period game utilising some of the concepts from Last Argument of Kings - a BP Age of Reason supplement.
We kept it fairly simple, each with identical forces:
- A brigade of two regiments of cavalry - one light and one heavy.
- A brigade of 3 battalions of standard infantry
- A brigade of 3 battalions of standard infantry plus a battalion gun.
- An artillery piece.
Here's pics from the game:
Initial deployments, I'm holding the side with the village, with Roly advancing toward me.
Rolys opening moves, cavalry advance and flank infantry brigade advances, but centre stalls.
I advanced to meet him, but my artillery blundered and headed off past the village...
I fill the gap between woods and village protecting my flanks
Roly is in range but only with his battalion gun.
Rolys centre finally advances, whilst the opposing cavalry eyeball each other.
I adjust my infantry and refuse a flank. Cavalry fight behind woods.
Roly pauses his advance, we are both waiting to see what will happen on the cavalry flank...
Cavalry mix it up.
I lose a unit that withdraws, but Roly is also shaken and stuck in front on my cavalry that are shaken from prior action!
I manage to recover from shaken and charge back in.
While the cavalry kill each other inconclusively the infantry recommence their closure
Having shaken two of my leading infantry battalions Rolys risks a charge order but only makes it part way with central unit.
I swing refused flank battalion round into enfilade fire position.
Roly has taken the fire but 'dodges a bullet' from the enfilade fire... with some good saves.
But the advance unit is shot to pieces and flees the field.
But Roly's return fire now scatters my two shaken units, breaking my brigade...
Who are forced to retire towards the village.
I finally break the end of Rolys line routing his unit to sustained fire.
Roly's cavalry finally break my last cavalry unit. This breaks a second brigade of mine, and effective breaks my army ending the game.
The final positions. Roly holds the field as my forces are forced to withdraw and abandon the village and crossroads.
My mascot "Tidy" failed to help my dice luck!
A great game as always with Roly, and I love this set of rules.
I claim no honour in presenting these figures to you, they are all Roly's splendid work. They are a mixture of Front Rank and Minden figures.
Oh another little note, we decided to sue pebbles from the garden to record casualties, as we didn't have dead figures, and dice often get knocked away or picked up by mistake.
Looking forward to next weeks game.