Showing posts with label Blood Guts and Glory. Show all posts
Showing posts with label Blood Guts and Glory. Show all posts

Friday, October 16, 2015

Blood , Guts and Glory


Finally managed to catch up with Ste, for some gaming fun. He wanted to play some FoW and suggested something themed from BGG. We set the game at 1500pts. I set the board up for some Lorraine action.

He brought along his American, 7th Cavalry tank company. 8 Confident Trained Shermans and 5 Stuarts with 4 CV Tank destroyers and a FV paratrooper platoon.

I rolled out a Panzer Kompanie - the 'panzer bums' for the first time...14 PIVs, 6 Stugs, 4 Mobel wagons and a short GPG platoon.

We rolled off for mission and got Hold the Line... I was AutoAttack so Ste started deploying.

Having 5 platoon, meant 2 on and 3 off for Ste, but both on, could be in ambush. After much deliberation Ste decided to 'deploy' his TD's and paratroopers - hoping to be able to get in a sneaky assault on some of the poor quality German armour... So with nothing facing me on the table, I put everything down, then Ste placed his 2 HQ tanks... one behind the hill and one behind the farm house behind rear ob.


With deployment done... I rolled out... With nothing on the front objective, I was tempted to rush it straight away, but I'd only just be able to reach it and then take all the fire from the ambush due to ATD, and had no recce to mitigate ambush... so I made a regular move up to start with in turn one, expecting Ste to place his ambush and then I'd have something to shoot at... I had one target this turn, the 2ic that my own 2ic had a single shot at down the flank but missed...



Interestingly, Ste choose not to deploy his ambushing troops, preferring to wait one turn, he return fired with his 2ic bailing my 2ic.


My turn 2 and I thought , well its now or never..time for the bum-rush! I at the doubled the first panzer platoon past the front objective, then backed it up with the other two moving normally and contesting the objective with the lead tanks. I ATD'd the mobel wagons round the wood to check out the other side of the corn field. The GPG's moved up to wood edge, hoping the troopers would storm trooper out their vehicles through the wood. I sent the flanking Stugs ATDing down flak to cover the other objective making Ste have to react to two threats at once. The GPGs failed their storm trooper move but I had the ob covered and all close by ambush positions covered. Ste couldnt now deploy on the objective... he'd have to try and shoot me off...


Ste popped his TDs in tree line on wood overlooking front obs, and his Paras in woods behind stugs looking to charge and ambush them from the rear... aided by his CO emerging from behind farmhouse. The 2ic moved over as well to assist the TDs...


Ste's shooting was not the best, only managing to bail 2 tanks from the leading panzer platoon that had ATD'd, and destroy one tank that was contesting the objective from the following platoons. I still had one tank contesting the objective...


The CO shot up the Stugs on the flank killing two and the third fled, giving Ste a point but it was all over as he had nothing more to stop me starting next turn holding the front objective....


Game ends 5-2 to ze Germans.


Post game discussion and it was clear Ste held ambush too long. Perhaps he didnt even need to ambush could have just deployed, with paras holding front obs and TDs in over watch on hill. Or he could have had more armour on the table instead from the start either in ambush or not...

Next time we'll try a fair fight mission and see how that plays out...

Ste's reserves that never had a chance to arrive...


Still an enjoyable game, and a chance to catch up for a natter too...

Tuesday, April 28, 2015

Panzer IV's, Mobelwagons... and the 'Panzer Bums!'

The last weekend's long holiday in remembrance of ANZAC day here in NZ, allowed me some time off, to finish off, a project I have had on the the go for several months now...

The first part of which was completing another box of PSC panzer IV's...

I made 4 in the Ausf H variety, to complete the missing platoon command and platoons tanks, by turret numbering, giving sufficent for an HQ and 3 combat platoons of 4 tanks each...

Panzer IV Ausf H
The remaining Panzer from the boxed set of 5  I turned out an Ausf G... no side Schurzen armour for this fellow... but still a nice big gun, which in the MidWar setting he is destined for, should be ample...

Panzer IV Ausf G

Back to the core project and I needed 4 Mobelwagons... These are Battlefront resin and metal...and were a bit of a sod to put together! The worst part was the gun mount,  which once assembled then sits off centre on the mounting point, and wouldnt rotate properly without hitting the hull sides... Darm it! I was going to drill and pin it so it could rotate... but after buggering about for a while I gave up, cut off the mounting lug from the base of the gun and just glued them into position so they sat centrally and glued the base of the front gun shield to the hull front side for extra strength and stability...

Mobelwagons

I glued the side walls in the lowest position as I hope these will be shooting up ground targets as well as their original AAA role! I have added decals to the hull sides but you cant really see as they are hidden under the lowered side panels.

So this completed the require platoons for me to field... "The Panzer Bums!"

"Here come the Panzer Bums" (hummed to the tune of Men In Black...) ;-)

I read a battle rep a few months back on the WWPD site where they described a force of Reluctant Trained panzers from the Blood Guts and Glory book as the 'Panzer Bums'. Intrigued I read the report and laughed it off...Reluctant Trained was a little out of my comfort zone, being more used to the Confident Veteran German troops... but then a little comment in the report said that while they typically take horrendous casualties, theres frequently still enough left to get the job done and the list had proved to be quite successful on the whole...


The 'Panzer Bums'...

...that got me thinking... and playing about on EasyArmy... and sure enough... at ~1750points you get a ton of armour... 20 medium tanks, 4 AAA and 14 halftracks and two platoons of MG/faust infantry. Thats a shit load of firepower! Even if half of it gets destroyed there's always going to be something to fire back...






So there we have it, the Panzer Bums ready to rock and roll in Lorraine... the only fly in the aspic is no recce... so ambushes are no doubt going to hurt... but with 14 halftracks zooming ahead they could be the forced 'recce' of the main tank force... whatever pops up in ambush is probably going to catch a ton of return fire... oh and no artillery...so no smoke either!

The Panzers in the above list are admittedly Ausf J's... which just means they also have slow traverse on the turrents, but I dont think anyone is going to mind too much me proxying them with the Ausf H.

I recall a mate telling me that Trained armies are usually 'shooty armies' ... well yep I think that's certainly the case here... and since this force is Auto-Attack you'll always have all the guns on the table...

PanzerKompanie from Blood, Guts and Glory

Of course, being Reluctant Trained...its going to hurt!... So I also made a whole load of burning tank markers recently too - gulp!

Wish me luck!
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