Showing posts with label Dwarves. Show all posts
Showing posts with label Dwarves. Show all posts

Friday, August 15, 2014

The search for Thrain... The Hobbit - Battle Report

It was a dark and stormy night, lightning flashed across the sky... and that was just the weather in Wellington!

Conditions were not much better in the blighted northern regions of Middle-Earth, an icy blast blew down from the north across the fells, bordering the ancient realm of Angmar of old...

Yet here it was that Thorin and a company of stout hearted dwarves from Ered Luin, found themselves, tracking a rumour that Thrain, Thorin's father, had been seen wandering the wilds, in his deranged state...

The northward march of the dwarven company had not gone unnoticed... evil hearted creatures, ever ready to serve the dark powers, had observed their passing, and a murder of crows had been seen overhead of their march...

So it was that as Thorin's company reached the ruins of an ancient settlement, evil forces were lying in wait.

Bhurdur, a great troll chieftain of the northern wastes, on learning of the approaching dwarven column, had gathered his warband around him. He would make sure Thorin would rue the day he dared march north to Angmar!

-----o0o-----

In an effort to raise local awareness and interest in the Lord of the Rings/Hobbit skirmish game, I made contact with the good folks down at the Wellington Warlords, to see if there was much local interest for the game. A positive response was forth coming and Andrew Van Olphen, kindly offered to make the trek north from Wellington to Kapiti, on a week night, to help show the game with me at the local club, Kapiti Wargames Club...

To keep the theme topical with the current Hobbit movies hitting the cinema, Andrew decided to bring a company of dwarves, lead by Thorin, in a 'pre-Hobbit' setting... I would play an evil force, and the themed idea of the search for Thrain would work well. Knowing Thorin would be marching from Ered Luin, evil forces of the north would be logical to call into play and so I decided to take an Angmar force.

We decided to play a 600pt game. Big enough for some varied troop choices, and playable to conclusion in an evening, at a leisurely place, where we'd be chatting about the game with onlookers as we played.

Andrew brought two warbands of doughty dwarven warriors including Khazad guard, Iron guard and warriors led by Thorin and a dwarf captain. Their raven crested banner fluttering alongside them in the breeze... Another dwarf captain led a warband of dwarven rangers.

Andrew also brought some wonderful Galeforce9 gothic ruins that would look perfect as ruins of Angmar...

For my Angmar force, I wanted to try out again, the new Monster brutal power attacks of the Hobbit rules, and decided to bring a pair of cave trolls, lead by Bhurdur; a Cave troll hero. so it would be monstrous brute strength in play, rather than the assorted spooks of Angmar...

Dwarves are notoriously hard as nails, so high strength and/or two-handed weapons would be needed to crack them open! So I took a bunch of orcs with two-handed weapons backed up by plenty of spear support. The new Hobbit rules have amended supporting spears, allowing them to support any allied model.

To lead part of my orc rabble I also took an Orc Shaman, mounted on a warg, the idea being to cast Fury, to bolster my weak orc courage and negate some casualties. An orc banner bearer would encourage all forward. To give my force some mobility, I also included some warg riders led by an orc captain.

To keep things simple we decided to play a straight up scrap and chose 'To the Death' as a scenario. I won the initial roll off, chose sides and started deploying...

Deployment:

Players alternate warband deployment, and I positioned Bhurdur and his trolls and orcs centrally up front to start.



Andrew countered with a dwarf warband angled back centrally. My Shaman and his orcs then went down behind the trolls to support their progress.


Andrew placed Thorin's warband off on his right flank.






 I positioned my warg riders on my right flank, which Andrew countered with his Rangers...




To war!

I won the roll off for initial priority, and started my advance... The Warg riders saw the dwarf rangers ahead of them in the open and charged forward... hoping for an easy victory over the lesser armoured dwarves...


The trolls began their rumble forward, backed up by the Shamans warband, who cast a Channelled Fury! That would mean any orc casualties would be negated on a roll of 5+.


Andrew stoically advanced his dwarves forward, the central dwarves meeting the trolls head on. Thorin's warband advanced from the flank but were still too far away to attack. Dwarven shooting stung the hide of the hammer wielding troll on the end of the line, causing 2 wounds!

Then combat ensued... The troll at the end of the line picked up a dwarf and hurled him along the length of the dwarf engaged battleline causing mayhem, but only one casualty. However this disarray allowed the rest of the evil line to batter the prone dwarves...


The warg riders and rangers proved to be a match for each other, and they fought on over the course of the battle, the dwarf armour keeping them in the game and the warg rider cavalry charges countering somewhat the outnumbering dwarves...


Thorin's warband soon got into the fray but the line of orc axemen backed by spears held... keeping the dwarves at bay, while the trolls continued to batter the central dwarf warband... having enjoyed a game of dwarf skittles, the trolls then started seeing what would happen if you got hold of a dwarf's arms and legs and pulled... Rending dwarves became the order of the day...

Towards the end of the game, Thorin started to make his presence felt and used heroic combats to break his way round the end of the orc line, trying to get to the orc Shaman, and take him out of the game...


The warg riders and rangers had just about fought each other to stand still, with neither really getting the upper hand, over the other...


In the centre the trolls continued to bowl, rend  and pummel the dwarves... it was brutal!


As the time grew short, the battle drew to a close. Thorin had won past the end of the orc line and reached his target charging into the orc shaman... but in doing so he had used up his reserves of Might, and the Orc shaman, though losing the fight was able to survive and break away.

The last turn would probably decide it... Evil won priority and there were no Might points left to challenge this... The remaining warg riders charged the remnants of the rangers, and finally got the upper hand, felling several dwarves on the flank... In the centre, Bhurdur decided it was time to go mano-a-mano with Thorin, and the way was cleared for a charge. The flank orc line continued to hold and reduce the dwarf attackers, and the central trolls looked to deal to the remaining central dwarf warband; their banner and a lone dwarf stood there...

The trolls and orcs surrounded them and their end was grisly, though songs will be sung in dwarven halls at the valor they showed that fateful day! The raven banner sadly lost on the bleak battlefield...



Bhurdur crashed into Thorin, and more orcs piled in to Thorin's flank, and he was sorely tested. With no might left to either side, the greater number of evil warriors backed up by their banner held sway and Thorin was bested, the great troll reaching down, lifting Thorin off his feet to pull him apart, but at the last moment his grip slipped (Fate intervened!), and he fell back to the ground, though in a severely beaten state...

Thorin survived, just, with one wound remaining...

-----o0o---- 

And that ended our demonstration game...

We had both had a lot of fun, and enjoyed the 'cinematic' gameplay the new Hobbit rules allow, and despite being on the receiving end of three brutish trolls, Andrew battled on gamely throughout.

The orcs had lost a large part of their force, the Shamans Channelled Fury had failed to save any souls, but the orcs force remained unbroken at the end. Their foul banner still flew in the stiff breeze, and their monstrous leader Bhurdur remained unharmed..

The dwarves had suffered a heavy toll, their numbers at the end falling below break point, their Raven banner was lost, and their leader Thorin grievously wounded.

Songs of valor and bravery would ever recount this day in dwarven halls, and the name of Bhurdur would be added to the tomes of the dwarves, a grudge would most certainly be kept and revenge one day rightly sought!

We totted up the victory points all this meant, and a score of 8-0 was held in favour of the forces of evil.

But rest assured, the dwarves will have their revenge one day!

-----o0o-----

I'd like to thank Andrew again who braved horrible weather for a drive out for an evenings game and for bringing a wonderfully painted army to display, and some great terrain to set the scene. Andrew also brought more of his painted armies to show off including some wonderful customised Dol Amroth troops, and some great Easterlings. I am certainly looking forward to some more games with Andrew.

Also thanks to Kapiti Wargames Club for hosting us, and making us welcome. Lets hope we might have rekindled a little interest in the Lord of the Rings/Hobbit game, in the local area. We'll certainly be happy to play there again...






Friday, May 23, 2014

"Welcome, Mr Bowman, to the Company of Thorin Oakenshield!"

Did you see what I did there? ;-)

Well its been a long journey, but I finally, almost 18 months later, finished my set of the 13 dwarves from The Hobbit, Escape from Goblin Town (Ltd Ed) set...

So to set the scene... cough, deep gravely voice..."Far Over,..."



I started off quite well, and even DIY-ed a whole Goblin Town layout, then got the Goblin King and the minions of his subterranean kingdom all painted up... then stalled at getting the dwarves done... not sure why, I guess I got distracted by other things and disillusioned at the time over subsequent pricing of the forthcoming GW range...

Months later, Balin managed to sneak back into the painting queue as part of this seasons painting challenge, but still the rest went for quite sometime before I knuckled down and got them finished, probably again at the instigation of my son saying he'd really like to have a play of the Goblin Town scenarios, having watched the DVD movie several times over...

So finally I can present The Company of Thorin Oakenshield!







Thorin

Dwalin

Balin

Gloin

Oin

Bofur

Kili

Bifur

Ori
A little enforced conversion work, for Ori;  I recall two summers ago now, trimming these dwarfs outside in the summer sun quaffing a foaming ale whilst doing so...everything on a tray, sitting at table on the patio...when I brought tray back inside I couldn't find Ori's catapult holding hand, so had to do my own. I trimmed off a hand from a spare plastic figure, and fashioned a catapult out of melted and stretched plastic sprue, then used some fuse wire for the sling shot part. I thinks he's come out OK, and it makes him a little unique!


Dori

Bombur

Fili


Nori
"Nori" or Jed Brophy, is our local celebrity, as he's from my home town vicinity, here in NZ, and also played, among other roles, Sharku, captain of the Isengard warg riders in the Two Towers...

I think perhaps part of my delay in getting them done was actually a little apprehension, that I was rather conscious of the fact I wanted to do a good job on them and that meant trying to get the colours right. Most of the time painting mini's you can easily decide on colours; brown here, green there, vary the shades a bit, and all is well. But when you are painting something that everyone is familiar with, there then is the expectation to get it 'just right' - and that means the right shades...

I looked over the painted examples from GW, and also got the Visual Companion, to further give me clues, but if anything this further muddied the waters as the shades seemed to blend together before me into so many subtly differing shades of browns, grays and reds... I also endlessly poured over the making of DVD of the Extd Ed of the Hobbit, just for differing lighting shots of the costumes, as lighting makes all the difference in the way colours look on screen...

In the end I more or less followed the GW painted examples as a guide, matching the colours as best as I could figure out with the paints in my collection; a mix of GW, Foundry and Vallejo...

I hope they meet with your approval, and Chris and I can now look forward to some games, "Down, down, down in Goblin Town..." :-)

I just need to finish the weapon pile and then get the Ltd Ed Radagast model done to complete the set... after which I might be eyeing up the boxed set of the three trolls I have on my shelf...

I'll sign off with Neil Finn's Misty Mountains Cold... enjoy!


Sunday, January 13, 2013

The Hobbit SBG - Rules trial, Battle report: Dol Guldur vs Dwarves and Elves Alliance.

Three of us got together for a Friday evening game at Bryan's, for a try out of the new The Hobbit SBG rules. Bryan took 500pts of Elves, and Robert took 500pts of Dwarves in an alliance against my Dol Guldur force of 1000pts.

Elves:
Elladan & Elrohir both Armoured and mounted, with 11 High Elves (1 banner, 4 bow, 3 spear & shield, 3 spear)
StormCaller with 12 High Elves (4 bow, 4 spear, 4 spear & shield)

Dwarves:
King Dain plus assorted Dwarves including Kazad Guard, Iron Guard, and warriors with short bow, and a banner.
Balin plus assorted Dwarves including Kazad Guard, Iron Guard, and warriors with short bow.

Dol Guldur:
The Necromancer, plus 8 Dol Guldur Orcs (1 banner, 2 shield, 2 2hw, 2 spear, 1 bow) 2 Giant Spiders
Troll Chieftan, plus 7 Dol Guldur Orcs ( 2 shield, 2 2hw, 2 spear, 1 bow) 2 Giant Spiders
Orc Taskmaster plus 7 Dol Guldur Orcs ( 2 shield, 2 2hw, 2 spear, 1 bow) 2 Giant Spiders
Black Numenorean Marshal armoured warhorse , shield and lance, plus 5 Morgul Knights (inc banner & horn.)

We rolled off 'To the Death', which made the game straight forward, as we simply wanted a try out of the rules, and we hadn't played properly together for a while...

The Dwarven Commander started deploying first and chose to sit behind a central wood. The Necromancer deployed in the wood ready for a fight. The Elves deployed in a covering supporting position, and the last dwarven warband deployed adjacent the first. My trolls warband was in right of woods with the troll just out of the wood. The Taskmaster was behind Necromancer, hugging the wood for cover from the elves shooting. The Knights were exposed on the right of the woods, looking to swing the flank, hopefully with a little help from the troll.





With deployment finished the game commenced.The battle in the woods was going to be pretty, but annoying with models getting caught up in the trees and the trees constantly getting knocked over. So we replaced the trees with mdf disks to mark their position. Not as pretty to look at but far easier to play!

The tactics were fairly straight forward , the dwarves and orcs made a battleline against each other in the wood, whilst the knights and troll came round the flank. The good guys tried to unhorse as many knights as possible with shooting, and succeeded in unhorsing 4.


Once the flank battle line joined in turn 2, things got interesting as the troll chieftan romped in the fight, and we tried out the new Hurl Brutal power attack. The troll won his fight picked up a dwarven archer and flung him down the flank battle line killing him and knocking prone several dwarves and elves facing the Morgul knights. This then allowed the knights to start putting some hurt on the prone battleline, but they proved difficult to actually kill as they were all D6...

The Necromancer had not been terribly effective with spells, as he fluffed his first go at sap will on Balin, then passed it on the second turn only to have Balin resist it. I had been trying to get Balin into a position where I could compel him forward then surround and trap him in the ensuing fight, but the trees were foiling my plans blocking my surrounding moves.


The third turn proved to be more of the same, the good guys were trying to stop the flanking move of the knights, and hold up the central orcs. Again the troll chieftan won his fight and this time flung an iron guard down the battleline, knocking 9 good guys over. The iron guard survived this but killed two of his comrades as he knocked them aside, and wounded one of the twins having knocked him from his horse.


We resolved the ensuing fight phase and called it, as we had reached 11pm with only 3 turns played... we hadn't reached any victory points but evil was declared the winner as they had inflicited 11 casualties, against 7 received.

[EDIT: actually both sides scored 2VP's for having 2 banners each, still alive at end of game]

An enjoyable game, and interesting to see what the new Monster attacks can achieve. It made the good guys decide they probably need to consider taking a better wizard now to deal with the troll / 'monster threats'.

The Necromancer didn't achieve a lot though got a couple of kills. He did allow the upgrage to Dol Guldur Orcs, which gave them better fight skill, matching the dwarves, so no more auto losing drawn duel rolls. That came as a nasty shock to the good guys.

The one thing I didnt realise was the power of the Chill spell. I had glanced at the Necromancers list of spells and just assumed the 5+ spell would be Black Dart. Which I could have used if I had thought about it, on killing the good sides banner bearers. It wasn't till I got home and looked at Chill and realised how more effective it is, as it doesnt need to roll to wound....

I could have killed the banner bearers with ease and started giving a real fright to the stronger heroes including the Stormcaller, relatively easily with the right amount of will and an odd might point thrown in too.

The Taskmaster proved quite useful for a 60 point hero, calling a few heroic moves, and even getting one for free thanks to 'whip of the masters'.

So I certainly liked this list for 1000pt game and learned what its capable of achieving.

There was a little good natured grumbling from the good alliance about the the trolls Hurl ability, but I think Monsters have for a long time been too easily 'nerfed' and often not taken as they rarely proved worth their points. So if these new rules means we'll see more of them on the table, so much the better.

The individual weapon rules were interesting but no 'biggy', and were largely ignored, other than the new way supporting spears work.

Neither side felt the need to Channel a spell...

So an enjoyable game, and we are looking forward to more.



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