Showing posts with label Festungskompanie. Show all posts
Showing posts with label Festungskompanie. Show all posts

Wednesday, November 23, 2011

Flames of War - Battle Report - newbies!


Well as promised in the prior blogpost, I offer you a Flames of War Battle report. Brett Mudgway and myself managed a trial learning game tonight, using forces of approx. 800 points each. Please bear in mind, we are both newbies and possibly using older books/sourcebooks which may not be 'correct' by current standards, but we got a feel for the rules, both enjoyed it, and look forward to more games :-)

Since I don't have many 15mm buildings suitable we had planned to play a Sicily type game using Brett's 15mm African adobe buildings, but these had been packed away somewhere in Brett's 'gaming bunker', and could not be quickly located so we made do with a few left over Warmaster buildings I had from many moons ago.

And thus a Normandy style landscape appeared before us...

I took a force themed on KampGruppe Meyer; 352 Inf Div, 916 Grenadier regiment, Fusilier Abteilung. This force was made up from veterans of the Eastern front and as such are rated 'Confident Veteran'.

I had:
  • HQ upgraded to PanzerKnacker + PanzerShrek Team + 2 x 8cm G42 stummelwerfer mortars
  • (Grenadier platoon (3 squads) + Command SMG Panzerknacker) x 2
  • StuG G platoon of 3 assault guns
Brett took a force that was a bit of mix, he'd taken an Armoured Rifle Company initially taken from an older version of the Desert sourcebook, which I looked at and compared to a similar list I had in the Cobra sourcebook. So it emerged as a bit of a midwar/latewar mixture... Consequently were rated 'Confident Trained'.

He took (roughly)
  • HQ, with towed gun
  • Two full Combat platoons
  • a platoon of 3 GMC halftracks fitted with a 75mm gun (this was from the Desert Midwar list )
  • a platoon of 4 Stuart light tanks
We rolled up scenario and Breakthrough resulted. Since I was an Infantry company facing a mechanised Infantry company, I was the defender, which was as we would have thought, and played it anyway.

Checking through the rules for scenario; Delayed reserves, Prepared positions, Defensive battle, Mobile reserves, I deployed my troops roughly in a diagonal line through centre of board. Grenadier squads to either side with HQ and StuGs on central small hill.


German deployment

Brett came on with HQ + Stuarts behind small wood to left, and combat platoon and 75mms to right. One combat platoon in reserve waiting to come on behind my lines! Grrr!


American deployment

Brett as the attacker got first turn and swung his Stuarts round the woods to his left trying to out flank my grenadiers on my right. His combat platoon opened up on my concealed troops and after a hail of lead, killed one team. He then failed to range in his 75mm Artillery.

In my turn, I decided to keep my grenadiers heads down, hoping they would stay alive longer doing so rather than firing back. My StuGs however fired on the combat platoon as one of its halftracks was clearly visible on the road. The halftrack exploded in a ball of flame, as Brett realised his frontal armour of 1, didn't stand a lot of chance of stopping the 75mm round from the StuGs StuK40 gun. I also managed to call in an artillery strike from my command HQ Stummelwerfers and while not doing any damage, did pin the combat platoon.

Combat platoon mounts up as halftrack burns in background

In the second turn, Brett unpinned the combat platoon and decided to mount them up and try to drive through the woods. The Stuarts continued their end around run, getting right on the flank of the grenadiers this time.


Stuarts outflank grenadiers
The air filled with machine gun fire from the Stuarts but amazingly the grenadiers all survived in their foxholes. This time the 75mm artillery did range in but failed to kill any troops but did pin down the platoon.

In my turn I looked hungrily at the Stuarts, down the barrels of my StuG platoon and measuring the range, found them just within. A groan from Brett... I need to move slightly to get all tanks in firing position, (hull mounted main gun) . I also realised I needed something else over that side of the battlefield and advanced my Panzershrek toward to the right flank.

Needing a 4+ to kill the Stuarts with my StuGs from 3 shots I rolled; 3,3,1. Arrgh! Where's a re-roll when you want one?

In frustration my grenadier platoon on my left fired a couple of teams at the unmounted remains of the combat platoon but the firing pinged off the stone wall they were sheltering behind.

Turn three and Brett asked; what was that rule about about bringing on reserves again? Ok, he got one dice and need a 5 to bring on his reserve platoon. And he rolled... a 5. Damn! His Stuarts raced past the grenadiers in their foxholes heading towards the objectives to my right. The mounted combat platoon edged into the woods, with the last half track bogging down in the difficult terrain. I could see what he was trying to do; get my StuGs to turn to fire one way and present their weaker sides to his other troops. But there was not much I could do about it as my only platoon doing anything was my StuGs... all the others were cowering in their foxholes.

In true John Wayne fashion the American reserve combat platoon roared onto the field of battle and took the objective marker on the hill to my right flank. But they would have to still be holding it at the beginning of their next turn to win.

The Stuarts had seen the Panzershrek team scampering about earlier, and let rip with their machine guns on my command HQ, getting 5 hits and pinning the platoon. The only team that failed his infantry save was the Panzershrek team! Bloody typical! Cue; finger of doom -  'Its YOOOOOOOUUU'!

Panzershrek team gets nailed by the MG fire from the Stuarts
My turn 3, what to do. Time was pressing also... I thought about using my grenadier platoon on my right flank to close assault the Stuarts from the behind, with my trusty panzerknacker, but they failed to unpin from the previous turns 75mm arty fire. The American combat platoon in the woods was going to take forever to emerge, so I pondered moving my grenadiers from the left over to assault the Stuarts from the front but that I was sure would have been suicide, so they put the kettle on and dug out the frankfurters and mustard instead.

It all came down this turn, to my StuGs. Could they redeem themselves from the previous turns complete miss (Ostfront veterans my foot!) Again hull mounted main guns meant they had to turn to engage the 2nd American combat platoon on the hill objective, reducing their firing. Checking the hill , I had to kill 3 halftracks that were on or within 4" of the objective marker, from 3 shots... Drum roll please, build the tension...; a 5,5 and 4. Boom! 3 half tracks brew up nicely!

StuGs take out the halftracks on the hill objective
Checking Morale, that would appear to have broken that combat platoon. So it would now on turn 4 but up to the Stuarts to race forward and claim the objective, but once again they would have then been sitting under the gaze of the StuGs...

As it happened Brett had to call time, as he had to get away.

So we ended the game there. I think technically that would have been a win to me, as Brett's combat platoon was the only one to quit the field.

However, it should be noted that, Brett could have simply come onto the battlefield with his reserve platoon, and just parked on the rear slope of the hill and I would not have been able to see them to fire my StuGs and he would have claimed the objective.

However in true Yankie fashion  he roared on, full of gusto, with plenty of fuel, ammo and chocolate on board ;-)

Good on yer Brett!

So the main thing to come out of this was a very enjoyable game for us both. The rules were got to grips with quite well, though we didn't get to try out the assault phase...
We are both more than happy to play more games.
And since Brett has a huge American force ready painted to go, looks like I'll be putting painting priority to my Germans to try and defend Festung Europa against his invasion!

Sunday, April 18, 2010

FestungsKompanie

I have long had an interest in WWII. This was probably brought about by growing up as a child in the 70's, watching war movies on TV and playing with air-fix toy soldiers. My father also has an interest in the period and he most likely influenced me in this too. He was born in '41, so has few recollections of the war, but recalls looking up in the sky as a child and seeing aircraft flying over head.
During his working career he served as a fireman in the north east of England, and told me tales of a colleague the fireman nicknamed "the vicar", as he was an older chap than they, had a round bald head, and always wore the old grandad style shirts with the straight round collar, much like a vicars dog-collar, hence the nickname.
"The Vicar" served in the war as a tank crewman in Normandy, and he told the firemen tales of going up against the Jerry panzers. These tales my father passed on to me.

One such mentioned how the tank he was in, suffered a hit from the side, to the front of the tank. They were able to continue though, and when they later inspected the tank, they found that the shot had torn off both the front towing shackles.

Another such tale recounted how they were forced at one time to take shelter from a bombardment, under their tank. But despite being sheltered under the tank, they found that they still had to maintain a "press-up position", to avoid being hit by shrapnel fragments flying under the tank!

All stirring stuff to a young mind!

But other than playing toy soldiers as most kids too, this never really evolved into a war-game with rules as such, and having become a war-gamer in later years, the period still did not attract me as by then I had been swayed by other influences, including Tolkien.

However a couple of years ago, having come across the Flames of War (FOW) war-games rules by Battlefront, here in New Zealand, I felt I should give it a go as it seemed to be a game lots of folks were playing, and since it was made locally, I should support it, which contrasts with most other miniatures which seem to be made in the UK or USA.

Having made my decision, to play the game, I decided to go with a British commando force, which would be small and tough (which would keep the cost down of assembling a new army to see how it went) and they'd be elite troops so hopefully quite effective.

I assembled a small force of these, and managed a couple of games with local folks, but again this fizzled out, and other periods swayed my attention.

Now much later, my own young son, Christopher now six and half years, has "found" WWII. In part from the computer game Axis and Allies, but also from shows such as Band of Brothers, movies like Kelly's Heroes, and of course all the WWII documentaries on SKY's History channel.

So I decided to look at gaming WWII again, but this time in house with my son. So out came the commandos, which got a dusting off, but then the realization that I'm going to have to get some troops to fight against them!

Having also decided that as a part of WWII, I was most interested in the North West European theatre from Normandy onwards, so Late War, in terms of FOW. The main reason being that by this time most of the armies would be using their best equipment, including the big Jerry tanks...

An inquiry to the FOW forum, elicited the answer that a FestungsKompanie boxed set would be a good way to go, to face off against the commandos and that's where I start here!

So we have a grenadier company, that would have manned the defenses of Normandy, Rommel's Atlantic Wall of Fortress Europe.

I am going theme this force, around the various German forces defending Normandy, which, with a few tweaks could include the 352 infantry division (confident veteran) at Omaha. The 352 also contained elements of the 726 infantry division also at Omaha. 716 infantry division will do for defending Gold, Juno and Sword Beaches against the British. Both 726 & 716 rated confident trained.
There are also the options to represent Kampfgruppe Meyer, the immediate mobile reserve in Normandy, featuring StuG G assault guns and Marder IIIM's.

Flames of War: 716 Briefing

In the meantime I have also made contact with folk over at the Upper Hutt club, who have several FOW players, and I have lined up some "training" games with them, which I am looking forward to, to help me better learn the game.

So far I have managed the Company Commander, 2iC, and panzershrek team, and two full platoons.




Company Commander, 2iC and Panzershrek team. Command teams have been upgraded to SMG panzerknacker.


First Platoon, all teams classed as MG team, (as the coastal units had been issued a greater number of machineguns than regular grenadiers), so that means ROF 3, per team. Again the command team has been upgraded to SMG Panzerknacker.
The platoon itself comprises a total of 30 men; 3 in the command team, then 3 sections of nine men, split into 4 and 5 man teams respectively as per the force list in FOW's Bloody Omaha supplement.


Second platoon, equipped as first.

I have also constructed a small house as a terrain piece made from regular cardboard, and thin card, and some sand textured paint.



The roof lifts off allowing placement of an infantry team inside...




5/5/10 update:
Added a few extras :-
3 Goliath Radio-controlled demolition charges, 3 sniper teams, 3 light mortar teams and the puppchen cannon.



Update 28/5/10:


These are the optional 8cm G42 Stummelwerfer mortars that can be part of company HQ.



Here's the two tank turret bunkers, and four open tobruk MG42 bunkers.



And here's the whole company, comprising HQ, snipers, HQ mortar and Anti-tank options, tank turret and open MG42 bunkers, and three grenadier platoons each with their Goliath. Backing the company up are my StuG G assault guns, which I have just finished painting (they still need their decals adding and varnishing done. I'll show these better in a late blog post).

I have a Mortar platoon, HMG platoon and PaK40 platoon to add to this force. I'd also like to add some anti-aircraft protection, artillery - maybe 10.5cm howitzers, and eventually some heavy tanks. This will then give me more options to field this force.


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