Showing posts with label Gentlemen. Show all posts
Showing posts with label Gentlemen. Show all posts

Thursday, March 05, 2015

Jeeves and Mortimer - Gents with Shotguns for Empire of the Dead.


To break up the slog that has been finishing 12 Riders of Rohan (nearly done now), I have been slipping the odd EotD figure into the painting queue... sometimes you just want to paint something different for a mo'...

So I have managed to get another couple of Empire of the Dead Gentlemen to add to my Sons of Empire Faction; the Pall Mall Patrons... I give you, Jeeves and Mortimer... seemed good names for a duo...

Here they are guarding the entrance to the Cemetery, with shotguns loaded..., one double barrel, the other pump action?

Shotguns are useful in the game as they ignore the terrain cover modifiers for shooting... oh, you're hiding behind that hedge? Boom! Ha Ha!

I only have two more Gents to paint up now... both with volleyguns :)

But they may have to wait... as I have just taken delivery of another shipment of 54mm Gallipoli figures on Friday, and I have recently been reminded, the deadline for completion is actually the end of March! Eek!!

Back to Jeeves and Mortimer, and hopefully these two figure may see me reach my 600pt target for the AHPC, earlier than expected, thanks to the bonus points for the Bonus theme rounds... so I suppose I better add to my target... there's still points to come for the Comedic bonus round, and I hope (or need!) to get 20 more 54mm figures done for end of March, so lets bump the target up to 900pts and see if I can get near it!

Fingers crossed!




Keeping an eye on the various painting deadlines I have at the mo';... 20th March for AHPC, and end of March for Gallipoli stuff... I have decided to try and get my outstanding 12 Riders of Rohan finished off. Finished the paintjobs on Tuesday night and got them all varnished last night. Just basing to do now which I'll hopefully finish tonight. I'm also halfway through doing my 'Curtgeld' AntiHero due by Saturday, so will hopefully finish that off over next couple of days too.

After that, its probably Turks all the way till the end of March... though I may slip the odd thing in, in between... if I have time and inclination!

Wednesday, December 11, 2013

A Gentleman's Game?

Whats in a game?

Do differing types of games make us play differently, and behave differently whilst playing them?

Does how you win the game, thus affect how you strive to play it?

Does it matter if you have fun actually playing it, or are we just there as an exercise in trying to win, not necessarily at all costs, but the win is foremost in our minds, and without that win, the game is less 'fun'?

Do we sit there staring at our man dollies, trying to figure out the exact stratagem that will hopefully work, at the same time trying to run over in our minds the probability of what the Dice Gods are going to do us as our little chance-cubes clatter across the table... their results lifting us in joy or sending us crashing to the depths of despair...

Does it matter if our opponent enjoys the game, whether they win or lose? Does how the game makes us play and thus act, affect this?

Come on Smithers - your move ol' chap...

Having a physical opponent introduces a social aspect to the game, giving us someone to interact with as we play the game. This then to me should be an important part of the game, as if it isn't important, then I may as well just play computer game against a faceless opponent, whether 'real' or AI...

There's a whole gamut of games available to play out there, some perhaps by their nature being more competitive than others.

Anyone who has followed this blog will probably know I've been playing a lot of Flames of War over the last couple of years, with probably an average of roughly a game per week. Sadly my win/loss record is not the best, despite my best efforts to learn the game, its tactics and try and mitigate my luck. (It really bugs me when people say you can make your own 'luck', by learning the odds and playing accordingly, hmm, I'm not so sure... if you roll one dice needing a 6 and get it, that's lucky in my book! If you roll two dice, needing either of them to be a 3 or more and roll snake eyes, then that's unlucky).

Flames of War, is clearly a tournament game. You typically win the game, by either capturing an objective (or conversely defending one), or breaking (destroying) your opponents force... However, how well you manage to do this, scores you points for the game, that then can be thrown into the tournament pot to see who's the better player overall over several games...

... and I think its this tournament mechanism that can lead to 'frustration'... not only can you beat your opponent, which is fair enough, but you can morally grind him into the dust by getting the best score too...

... or perhaps it encourages ridiculous do-or-die defenses, when the game is clearly already won by one side, the other guy stubbornly refuses to give up, in some Hitler/Stalin inspired 'not one step back' approach... perhaps the hopes of stealing a point off the opponent for the tournament score level, encouraging this playing style...

Not one step back!


I think its this aspect of the game that's perhaps getting to me, as I like the game for the most part otherwise - I like the look, scale, miniatures, and game play for the most part - a couple of things niggle me but I can live with them...

For me I think, there is clearly a point a which the game is won, most people can see this a mile off... a gentleman at this point would concede defeat and resign, he wouldn't keep playing on manically. Having offered up his resignation, I wouldn't expect his opponent to force him to play on, just so he can score more tournament points... so maybe the game and I are at odds? Its not my opponents fault, its the way the game is making him play?

When this scenario is played out repeatedly, game by game, week after week... is it any wonder the player who loses the most becomes more and more frustrated despite his best efforts?

When you play the same opponent with the same army repeatedly and keep losing, how long before the nervous tick develops?


Cartoon fun .. inspired by Larry Leadhead - thanks Larry for the laughs!

The reality is some players have a better gamer's mind than others, perhaps simply being more intuitive, quicker learners, better able to assimilate the requirements to pull off the wins repeatedly; the optimum force composition, tactics and probability to succeed in getting these wins.

This is clearly shown by the same names appearing at the top of the tournament rankings, with us other lesser mortals down the other end of the tables as also-rans, patsies and whipping boys...

So I do not deny there is a skill level here, probably not something I will ever have in abundance....

So perhaps to stay sane in a leisure time activity that is meant to be fun and enjoyable, and distract us momentarily from the stresses of real life and work, I may have to find a game that better suits my approach to gaming? Or perhaps concede I am simply not a good player generally, resign my gaming commission, hang up my dice, rulers and templates and simply paint for fun, and perchance become what GW and Mr Johnson et al, wants me to be ... a 'Collector'... Perish the thought!

Or perhaps the game can still be fun and enjoyable if approached in a differing manner, must we strive to beat and crush our opponent...?

I am not just poking the finger at FoW here... I assume other tournament orientated games have similar issues; WFB/40K? I suppose any game which score you points for how well you did or didn't do, will be affected by the problem...?

I cannot help recall the introduction of the Black Powder rules, with its 'Gentlemanly' approach to the game... with units not even having a points value... the whole thing being scenario driven... and played out for the fun of the experience of the game, with the winner or loser, almost not seeming to matter... it certainly seemed a more pleasant environment to game in...

I say, can you see where I dropped my die? Darned things over here somewhere...


Please excuse this cathartic ramble... there are times when one needs to clear ones head...

I think a gaming break over the Xmas period and an indulgence of painting simply for the enjoyment of it, thanks to Curt's Painting Challenge, is the way for me to chill out and to return to sanity...

Merry Christmas and Happy New Year... Hope you get all the man dollies, paints and brushes you need to keep you smiling!
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