Showing posts with label Fall of the Necromancer. Show all posts
Showing posts with label Fall of the Necromancer. Show all posts

Friday, January 17, 2014

In the Nick of time - finale!

Back again to Mirkwood and the last installment of our LOTR SBG report...
Parts One and Two, as a refresher.

 Things were getting real interesting quickly now, and it was time to take stock, with both sides bleeding casualties, and thus nearing their 'Broken' (50% strength) points..., so we had a quick count up of models dead and alive to see where we both stood...

 It was at this point that it was realised the Evil force had missed deploying 4 orcs!

Awwww, Refereeee???? And whilst my chivalrous opponent suggested bringing them on as reinforcements, I felt it not in the spirit of the scenario to have more orcs turn up behind either elf warband, so I left them off... my fault for miss counting anyway!

On with the show...

Turn 6 - Priority Evil - Elrond calls Heroic Move.

Never one to exercise caution, Elrond again rouses his High Elves to charge forth into the evil ranks... The elves surge forward into the orcs, and Elrond use his last Will point to once again cast Natures Wrath, needing a 4, and rolls a 3 so is forced to spend his last Might point to buff it up just enough... Khamul nursing 3 Will points decides not to resist it... he instead tries to Transfix Elrond needing a 4 but again fluffs the roll... The bats fly over to try and distract the elven archers and a warg moves up to try and get in the way of the elven shots at the orcs trying kill the wood elves further away... Elrond has the orc captain at his feet. A lone orc spearman tries to come to his captains aid, but seeing the enraged Elf with his true Lineage shining through, bottles his courage roll and stands quivering, leaving his captain to his fate...



Elsewhere, pressure continues to pile up against the wood elves, with beasts and orcs hitting from from all sides... sadly the last elven archer here, fails his courage roll and quits the field (or wood). As the elven heroes had already been charged they did not need to pass courage tests, so no hero standfast roll could benefit the faltering elf...


Blue cloaked elf archer runs after this pic!
The elven archers let fly and manage to kill the Bat swarm, approaching their position.

The fights start with Elrond and the orc captain, 3 attacks against 2... Elrond rolls and his highest dice is a 4... The orc sees his chance at the wayward elven thrust and lashes out rolling box cars! Ha! But Elrond has a banner re-roll and throws a six! Arghh curses... The jubilant elf wins the drawn combat on Fight Skill, and the orc counting trapped, takes double wounds rolls - four 6's rolled out of 6 dice and the orc captain is deftly diced!

Orc captain's box-cars, equalled and thus beaten by the Elven re-roll!
The rest of the Elven battle line follows Elronds example and butcher 2 more orcs at their feet, and give another a thick ear for his cheek!

Orc battle line collapses to elven fury
Back in the wood elves copse, Thranduil is fighting for his life, backs away losing the fight and is bitten by the spider, losing his last fate point... The elven sentinel manages to fend off the Bat swarm wounding it in the process... Legolas also finds himself fighting on two sides, and is beaten back and takes a wound from the spider which is saved at the cost of all 3 of his fate points! The orcs then whack him and Legolas succumbs to a wound, leaving him one last wound remaining...

Wood elf heroes under extreme pressure!
Turn 7 - Priority Evil (It seems Chris can't win a priority roll to save his life!)

The orcs need to do something, and quickly, but having won the priority roll, find themselves now at Break point, and must start making courage rolls. Khamul passes his roll, allowing his standfast to keep his force under control around him. To try and negate the enraged Elrond he casts transfix at him again and finally passes his roll. Elrond has no Will remaining to resist it and stands bemused momentarily as the melee swirls around him... Khamul now has one Will remaining, and backs off, trying to keep out of any subsequent charge range... The rest of the orcs and warg charge back in against the elven line, hoping to get some revenge for the loss of their captain, whilst Elrond stands counting the pretty flowers at his feet...


Elrond stands transfixed, as the orcs charge in...
Back in the wooded copse, there is no evil hero present to lend a standfast, and the bat swarm, a spider and an orc flee the battle. But enough evil warriors pass to continue to threaten the elves who are all at critical health levels...
Evil keeps the pressure up against the elves
Melee commences around Elrond, but the elves are not perturbed by the dazed appearance of their leader and hack down two of the orcs - Chris was now rolling sixes with aplomb, his little face radiant!

Two more orcs fall, the rest are beaten off...
Returning to the wooded copse, Thranduil, sensing his doom is at hand, unleashes the last of his reserves and beats off the orcs and spider, killing one of the orcs. The sentinel beats off the orc spearman attacking him, and Legolas also raises his game, and kills an orc that was attacking him!


Wow, another brutal turn, and it couldn't have gone much worse for the forces of evil... The elves were on a roll this turn!

And with that, a quick check and we find the evil force merely needs to lose one more warrior and its all over...

Turn 8 - Priority ... but wait, its at this crucial juncture that it is realised the Wood Elf faction has dipped below its critical 25% strength and flees the battlefield! A special scenario rule has the two elven factions treated separately for 'Break point' (50%), and 'Rout point' (25%)... Not only that, but they were at that point at the start of play today! I think the confusion with the missing orcs, lead to this oversight!

Never mind, such is the confusion in a swirling battle - who knows who is left standing and who has fallen or fled... especially in dense woodland like this... so we will press on and call no foul!

...Priority - Good!

Wasting no time, Elrond marches his elves forward once more, whilst the archers back off forming a covering firing line.

With the front rank of the evil forces engaged, Khamul is left to pass a courage check which he does and moves back to the few remaining orcs behind him, to allow them to benefit from his standfast. They advance from the wood around their leader, in the vain hope they can still hold out now agaisnt the rampant High Elves... The spider scuttles forth, hoping to be in position to charge next turn

Elves charge again

Khamul drops back to rally his troops, as the spider scuttles forth
 Combat is swift and brutal, despite rolling decent dice for the evil forces, the elves roll better or equal and win on fight skill, their banner re-rolls helping again... doesnt matter if evil rolls a six, if the elves manage to too, they'll win!

The orc banner is hacked down by Elrond and another orc is beaten down, the warg and last orc repulsed.

Final positions

And with that the evil force is scattered from the field of battle. Khamul must retreat back to Dol Guldur and face the wrath of the Necromancer!

A great battle that swung back and forth. We cocked up a bit with deploying troops and watching those critical break points, but never the less, we thoroughly enjoyed playing it and hope you all enjoyed the read.

We hope we may have encouraged you to break out those old LOTR figures again...




Sunday, January 05, 2014

In the nick of time? LOTR SBG battle report

As previously mentioned my son and I have been enjoying some LOTR action - and have been following through the campaign series of scenarios from the Fall of the Necromancer supplement...

Here follows an AAR of action from our second game, the scenario called... "In the nick of time"...

The scenario is interesting in that it pits a split Elven force of Thranduil, Legolas and wood elves, with an allied contingent of high elves of Rivendel led by Elrond, against, what appears at first glance to be a surrounded evil force of orcs and other beasties led by Khamul the Easterling...

However the deployment quickly puts the pressure on the wood elves, and the battle rapidly becomes a classic 'divide and conquer' in favour of the evil forces, with Elrond's elves rushing to save the day, if they can, in the nick of time...

The setting: a 48" x 48" heavily wooded board...

Mirkwood, viewed from the east.

Deployment: The wood elves first set up within 12 inches of their northern board edge. The Evil forces then set up; they must deploy the orcs within a 6" wide strip across the centre of board. The rest of their force (bats, spiders, wargs and wraith) must set up further than 30" from the southern board edge - this means they are into the wood eves deployment zone from the start! Finally Elrond and his high elves deploy within 6" of the Southern board edge.

So, Chris chose to deploy the wood elves in a pocket with one side protected by a wood. Sword and bow armed elves take the front perimeter backed up by spears behind. Their banner is centrally positioned, and Thranduil is also within the pocket as he took a bit of a battering in Game1, and has not fully recovered... that's the nature of the linked campaign games...

I deployed the orcs in two groups; one led by a captain and banner, the other a smaller group as a surrounding force hoping to make a pincer of their advance. The evil beasts surrounded the wood elf pocket, taking cover in bushes and trees.

Elrond's high elves are following up behind the main orc warband, but have a long way to come...

Deployment, viewed from the north.

The elven pocket with beasts lurking nearby...


 The main orc force...


The flanking orc force...


Elrond's high elves - proxied by Galadhrim


Turn 1 - Priority auto to Good... Elrond's high elves move out beginning their long march across the board, whilst the wood elves grit their teeth and await the onslaught. Wood elf sentinels sing their songs, one becoming terrifying, one bolstering courage and the last trying to repel Khamul to no effect.

High elves advance

Orcs advance towards wood elves...

...as does the flank orc force
By staying static the wood elves have lost the initiative,... Khamul compels an elf archer out the line which is surrounded by beasts. The rest of the beasts rush in, targeting exposed archers where possible to reduce their firing..., including Legolas who is blinded by a swirling bat swarm...

Wood elves surrounded early on
 A wood elf sentinel manages to shoot and kill a warg that failed to charge home, but this is evened when an orc shaft kills an elf swordsman in the line...

Combat is vicious, the surrounded elven archer is torn asunder...
Two more elves fall to the beasts, though a bat swarm is wounded...


Turn 2 - Priority goes to evil but Legolas calls a heroic move... allowing all the elves to charge home... but this now allows the evil force to react with their growing numbers. Seeing a chance to kill the elven standard bearer, Khamul strides forth and unleashes a Black Dart...(or at least that was the plan...), and throws 3 Will points to the roll, needing a 6, and with two Might points to help if needed... and I roll...

Khamul readies a Black Dart at the banner...

... three 1's... classic... wraith, pah? Who are ya??? ;-)

... and completely wiffs...

The battle rages but I need not have worried about the banner, as it was eaten by a spider...

The wood elves under pressure as orcs also start piling in

5 more elves fall including 2 sentinels, though at some cost to Khamul who gets caught up in the action and has to blow all his might to kill an elf...


 But it doesn't all go evils way as a warg and spider also die...

Turn 3 - priority Evil - but Thranduil calls a heroic move...

With the main orc battle line bearing down on him and beasts still among his formation, Thranduil mans up, or should that be elfs up (?) and lets rip with his Circlet of the Kings, casting Natures Wrath, which flattens 2/3rds of the evil force including Khamul... what remains of the elven force charge their downed foes... but many evil warriors still manage to get back to their feet and charge the onrushing elves...

Natures Wrath... though many evil warriors regain their feet

The high elves are now closing with the meager skirmish line of orc archers... they shoot down two of the evil archers.

High elves close with the orc skirmishers

As battle rages further north, a prone orc is killed, but a wood elf is poisoned by a spider. More spiders are wounded and a bat swarm is reduced to one wound remaining. Legolas also wounds the Wild Warg Chieftain in a duel.


The wood elves hold on for another turn but their numbers are dwindling... can they hold out?

Find out in part 2...
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