Showing posts with label Weathertop. Show all posts
Showing posts with label Weathertop. Show all posts

Tuesday, March 11, 2014

Amon Sûl - LOTR/ Hobbit AAR (Battle Report!)

The weekend saw us finally have time to play the next game in our Fellowship of the Ring campaign...

My son recently started 'big school', which means an early start to get to the train station, to get the train to school... and because of the early starts, this means an early bedtime during the week... add into that time needed for homework now, and Taekwondo lessons twice a week... the week days fly past in a blur, and gaming is thus only happening at the weekends - if he's not out at a playdate or birthday party! Quality time is becoming precious, My Precioussss ! ;-)

So apologies for the gaps between reports...  this also may be the last report for a short while as for the next ones I need to get models painted or terrain made... which is well in progress...

On with the show...

Game eight; Amon Sûl.

Whilst Gandalf tries to distract the Ringwraiths away through the wilderness, several, including the WitchKing, have tracked Aragorn and the Hobbits, to the ruins of the Tower of Amon Sul, at Weathertop...

Aragorn checks the ruins, finding traces of recent conflict, and possibly a message left by Gandalf, but he is not certain...  he then heads off to check the surrounding area, leaving the hobbits within the ruined circle of the tower...

If we are then to believe the movie, the smell of frying bacon and sausage fills the air... no doubt a clear way of attracting any Ringwariths in the near vicinity!

Deployment
The hobbits are deployed within 3" of the centre of the tower ruin. The WitchKing and four Ringwraiths are placed on the perimeter. Aragorn will be available as a reinforcement on the roll of a 4+ from turn 2 onwards...

Key
Red tokens again denote the unnamed wraiths for tracking Will Points.

Victory Conditions
The Ringwraiths must Kill Frodo.
The Hobbits and Aragorn must kill, banish, or drive off the Ringwraiths.

Special rules are as before, concerning the wraiths and the tower area.
Also the hobbits are classed as having flaming brands so if they win any fights, the wraiths are repulsed D6".


Darkness falls, the wraiths close in...


The WitchKing...


... and four wraiths surround the terrified hobbits...



... Aragorn is away, checking the surrounding area, and some how the wraiths have got past him unawares...

The hobbits stay as a group, backing off from most of the wraiths but can't help move closer to one... The wraiths move in - and Frodo is assailed by dark magics... The WitchKing raises a mailed finger, but Frodo grits his teeth and resists the assault on his Will, but cannot bear any more, as another wraith adds to the pressure upon poor Frodo.

His Will crumbled, he is then lashed by a dark bolt of energy from another wraith!


The wraiths move in, lashing Frodo with Dark magics. Frodo tries to hide from their attentions within the cover of the other hobbits, but the taller wraiths can still see exactly where he is, their Black Darts targeting him mercilessly... they then close in for the kill, one fighting Sam and Pippin, the other Merry and Frodo...



Sam and Pippin bravely repel the wraith attacking them, but Merry and Frodo are beaten back... where is Aragron?


Realising his doom is at hand, as the wraiths close in from all sides, Frodo heroically calls the hobbits after him, towards the edge of the circle, his brave friends shielding him from the wraiths. Their cries fill the air, surely Aragorn must hear the ring of steel upon steel?


More Dark energies fill the air, and two of the wraiths close in, the WitchKing bearing down relentlessly, Morgul knife drawn at the ready, glistening in his grasp, in the sharp moon light...


Somehow the hobbits hold off the wraiths attentions, and they can't get through to Frodo... but Aragron is still nowhere to be seen...


The wraiths close in mercilessly, and rather than waste their efforts to fight their way past the defiant young hobbits protecting Frodo, they put forth all their energies into more evil spells, Black Darts once again assailing poor Frodo...


Frodo manages to shrug off one but can't resist another, and his poor small body crumples to the ground... The Ringwraiths have their prey!


Aragorn was nowhere to be seen...


The games ends with a victory to the Ringwraiths!

-----o0o-----

As expected Chris was a little glum, with Frodo succumbing to the wraiths attentions... he of course felt he had done something wrong... but as I said to him, its one of those scenarios where luck plays its part - 4 turns of rolling, and no Aragorn to save the day...

Out of curiosity, we rolled once more for Aragorn and sure enough, he arrives just after Frodo falls to the ground, pretty much as cinematically as in the movie! Perfect timing I cried! Aragorn arrives to fight off the wraiths and whisk Frodo away to safety and healing! That got me a smile back...

With no Aragron to worry about and five wraiths in the game at once, sapping Frodos Will was easy and then lashing him repeatedly with Black Darts was eventually going to pay off. Frodo might have dropped a turn earlier, as twice I rolled a 2 to wound with a Black Dart, when I needed a 3!

Interestingly also, I noted this was the first time the Hobbits were specifically mentioned as being armed with swords, gathered from the Barrows of the Wights by Tom Bombadil, and given to them. This makes me wonder whether the hobbits should have been classed as Unarmed during the earlier scenarios...? Not sure whether it would have made a lot of difference?

But no matter. It was a fun little scenario, in which I got to use my Weathertop model again :-) It will certainly be interesting to play the scenario again and see what difference Aragorn arriving earlier would make to the game...

So that leads us on to Flight to the Ford, and a mission I needed to get models painted in time for. I have done Arwen with Frodo mounted on Asfaloth, and have just about put the finishing touches to the 9 mounted wraiths and made a new ford section for my river. Hopefully will have it ready to play for the weekend...

-----o0o----- 

Wednesday, March 05, 2014

The Grey Pilgrim and the Black Riders - LOTR/Hobbit AAR

Onward to game 6 of our Fellowship of the Ring campaign... The Grey Pilgrim and the Black Riders.

This is another of those scenarios inspired more from the book than the film, and sees Gandalf trying to catch up with the hobbits, and deal with the Ringwraiths, in part, if he can.

Gandalf finds himself surrounded and assaulted by the wraiths at the ancient ruin of Amon Sûl, upon the hill known as Weathertop , just before Aragorn leads the hobbits there. The book tells of them seeing flashes of light from that direction, on the night before they get there...

Amon Sûl, ancient tower harking back to the glory days of the northern Kingdom of Arnor...



The tower of Amon Sûl, long since destroyed in battle with forces led then by the Witch King of Angmar... Interesting then to see him return to this place once more...


The model I made some years ago, following the guide in the FotR Journey book, with a few extra embellishments of my own. The central floor area gives a 12" diameter circle playing area, as required for this scenario...


The scenario sees Gandalf facing off against all nine Nazgûl, but luckily for Gandlaf they don't all arrive at once, but enter the game slowly over the course of the game...


... if they all jumped him at once, Gandalf would be history! This scenario is set up such that Gandalf has time to deal with the threat as it develops...

Gandalf starts in the centre of the floor area, with two Ringwraiths about to enter.

Special rules for this scenario:
Gandalf starts with Terrifying Aura, and Blinding Light already in effect, and still has full stats and his staff at the ready.
Gandalf will auto-pass any any courage tests, and is immune to Sap Will.
The wraiths must pass a courage test each move they start within the playing area and flee if they fail this roll.
At the end of each evil move phase another wraith enters the game on a roll of 5+.
The ruined playing area counts as difficult ground so all movement is halved.
If the Wraiths lose a fight against Gandalf they are repelled d6"

Victory:
For Gandalf to win he must slay/banish/repel 4 wraiths.
For the wraiths to win they must kill Gandalf.

Key:
Red dots number each of the wraiths, to track their Will points.
Yellow dots indicate Transfix/Immobilize


Gandalf has prepared himself for the onslaught of the wraiths, knowing this confrontation will test him sorely... Raising himself to his full wrath, he lets forth a blazing light, the power of the Valar filling this ancient ruin...

The wraiths are not detered, and enter the ruined circle, loosing their own dark magic at the threatened wizard...


Another wraith enters the fray... but Gandalf Commands one out of this sacred place...


The other two close in...


...but Gandalf manages to cut one down...


More energies leap from the wizards staff, Immobilizing the last wraith, but Gandalf cannot yet strike this vile creature down...


It circles away from the dominant Istari, waiting for more of its kind to arrive, when greater numbers may deal with to the wizard...


The cat and mouse game continues...


... until, Gandalf Commands this wraith away as well...


... though not a moment too soon as another wraith descends into the dell...


... and another...


The two wraiths now close in on Gandalf, hoping to deal with him once and for all...


Not to be overwhelmed, Gandalf strikes down one more wraith. With four wraiths dispatched, the Witch King calls off their attack. They will regroup and catch Gandalf at another time and place when he is less prepared and more vulnerable...


The exhausted Wizard catches his breath, slumping to the ground briefly, resting to recover his strength, in time for the next confrontation...

The four stricken wraiths - the Witch King is not pleased!
 Now, where is Strider and the Hobbits?....

-----o0o-----

We played this scenario several times as it was quick to play and there were a few tactics either side could attempt...

Our initial game saw Gandalf whacked by two Black Darts in quick succession... Chris fluffed all the fate rolls and suddenly Gandalf had lost all his fate AND two wounds, with only one remaining and not a wraith yet dispatched... things looked grim... but then a chance re-read of Gandalfs stats, we noted a couple of things we had forgotten; Gandalfs Ring Narya, allows him to re-roll his fate points and Glamdring increases his Str to 5...

We decided to reset the game and start again, and that's the game above...

I didn't get as lucky again with Black Darts or getting wraiths on quickly, and Chris was rampant with Gandalf, using Commands to simply push the wraiths out of the circle, out of the playing area and thus out of the game...

We played twice more, and rather than openly attacking Gandalf from the start I tried waiting for more wraiths to appear and then be able to overwhelm Gandlaf, but it just didn't happen, wraiths were ejected from the circle or even failed courage checks and fled, or were struck down in combat once immobilized and a Might point or two was added to the wound roll.

Gandalf would not go down...

But again, that's as it should be if the game is to match the events of the story...

Its a tough game for evil to win, and a fair bit of luck would be needed to overwhelm Gandalf in this set up. Perhaps if I had thought of bringing the Witch King on sooner it may have made a difference? We'll have to try it again sometime...
-----o0o-----

So Gandalf has defeated the wraiths this time, now he must once again brave the wilds to try and find Strider and the Hobbits... and the wraiths are still out there... and this time, he's tired and wont have the protection of the scared ancient walls of Amon Sûl to protect him...

Saturday, March 06, 2010

Weathertop - Amon Sul.

Above is a picture of the Amon Sul, or Weathertop ruin I constructed by following the guide in the Fellowship of the Ring Journey Book , from GW.
I tweaked it a bit, added bigger arched ruined sections, and added a brick exterior finished by etching a clad layer of polyfilla. Loborious work, but the result is worth it.

You can see the whole process here:
http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16247

Amon Sul is the great watch tower that was roughly at the junction of the three ancient realms of the greater Kingdom of Arnor; Cardolan, Arthedain and Rhudaur. As these rival kingdoms fought and weakened each other, they were eventually all destroyed in subsequent wars with the armies of the Witch King of Angmar, the leader of all the nine Ringwraiths. During this final conflict the tower of Amon Sul was thrown down, and only its weather beaten ruin remained in the time of Frodo and the Ring.

It is here that Frodo, is mortally wounded by Witch King of Angmar with a Morgul blade, and it is only by a desperate fight led by Aragorn that the wraiths are thrown back long enough for an escape to be made, and a desperate flight to the Ford of Bruinen ensues. Finally Frodo is brought to the healing hands of Elrond in Rivendell, and his life is saved, though he will always bear the scar and memory of the wound.



Found some old WIP shots:


Although I changed it after this to make the 'archways' rather than the small broken column stumps...





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