Monday, February 18, 2013

Wehrmacht Command half tracks and Flamethrowers

Well after a lengthy period, I finally managed to get my first submission in to Curt, for his 3rd Annual Analogue Hobbies Painting Challenge...

And no they weren't the Hobbit set of Goblins you may have been expecting...

I had got part way through the Goblins, and then, after a little reminder from a mate about our proposed big Total War FoW game planned for the Easter Weekend, I realised I still had a bunch of FoW stuff I wanted to get completed in time for this...

So, I set to putting together the plastic sets I got from PSC of the 251 Half tracks & their conversion kit, and the set of Tiger I E's ... These were done enjoying the sun sitting out on the deck at the weekend, whilst the evenings it was back to painting goblins...

Once they were assembled though, they got the evening painting time too...

I think it was in part this issue of having several things at once on the go on the painting table, that got me a bit down, as it can seem you are working endlessly with nothing appearing to get finished, and the painting area also starts to get cluttered with unfinished products, which I find rather demotivating...

But thankfully these got finished in reasonable time. I quite like doing vehicles like this as they seem fairly quick to do, though the crews and stowage can be a little fiddly, plus the decal work too.

Well enough rambling, here they are (as always click pictures for a bigger view).

SdKfz 251D/10 Gepanzerte Panzergrenadier Platoon Command Half track.

I have long ran my 'half track horde' bristling with machine guns across the board, but whilst deadly against exposed infantry, once the infantry digs in , or the half tracks come across the slightest piece of enemy armour, they are instantly made impotent...

This can in part be helped by the addition of the PaK36 3.7cm Anti-Tank gun to the platoons command vehicle.

In game ; ROF 2, AT 6, FP 4+. Range 16".

Great in theory, but in game terms I am not entirely sure how much use they will be, as this is principally a mobile force, which drops the rate of fire of this main gun when firing on the move, probably making it hardly worth firing. And if I stop to fire it at a better ROF, then I have lost my mobility...

But they look great, and it makes the platoons command vehicle stand out. Yes, I am all for visuals and not so focused and 'game tactics', but hey that's the way I play!

Painted up in my usual three colour camo scheme, making them most suitable for mid 1943 onwards...

The only difficulty I had was the decals as I had already used the platoon command numbers on the original half tracks... I didn't want to but a whole new set of decals to get these few that I needed... So I ended up chopping up others I was not likely to use and then try and line up the bits OK on the vehicles. I think they turned out OK. (Decals from DOM).

So three command half tracks for three combat platoons...

That left two more vehicles to convert from the box... with a choice of 'stummels', 8cm mortar carriers or Flamethrowers. As I already had the stummels and mortars carriers, I went with the Flamethrowers. Again more for the look and variety, rather than the in game tactics, of having a greater number of stummels or mortars... And besides, flamethrowers can be deadly in the right scenario!

SdKfz 251d/16 Flamm

Fitted with two 1.4cm Flammenwerfer.

In game: One shot only! ROF 3(each), FP 6. Range 4"

The flamethrower was a weapon first devised in WWI as part of a way of attacking and reducing enemy strong points during trench warfare. It has remained in that role ever since.

The value in the game is it can hit enemy teams relatively easily (just requiring a skill check, with no modifying to hit), and any infantry, gun teams or 'open topped' armoured or unarmoured vehicles hit are instantly 'killed', with no saving throw, even if 'dug in'. And the enemy platoon is automatically pinned as a result.

So this is their inherent value, in supporting, or opening the way for an assault, automatically killing the front line of defenders, hopefully including HMGs too, pinning the platoon and then allowing you to roll in with the main assault infantry.

Again that's the theory, but any canny player will know what these are capable of, and they are going to end up catching a ton of fire, to try and stop them.

So one intrinsic value in them perhaps becomes as a 'sacrificial' unit, they will take the hits, allowing other units to act unmolested...

... and of course if I can get them in place through guile, cunning, terrain and smoke, so much the better!

Wish me luck!


  1. Fantastic as always - what technique/process do you use to dull down the camo

    1. Thanks John, I didnt a little 'how to' a while back over on the KFowBlog:
      (you'll need to cut and paste as I dont know how to do a proper hyperlink in blogger comments)

      Anymore questions don't hesitate to ask.


  2. Typical ridiculously good paint jobs there! Those flame-thrower half-tracks look really cool, and I think they'll prove lethal too. With your good mobility you can strike quickly from a distance and do a lot of damage. Looking forward to seeing them in person, though maybe not so looking forward to playing against them!

    1. Thanks Paul, I am rather keen to give them a go, and have a list sorted to try out sometime if you are up for it... though no doubt you'll come equipped with a metaphorical 'fire extinguisher'!;-)

  3. They look really good Scott, I've always liked the look of this vehicle.

    Besides these will give you a break from the goblins and you can renew your enthusiasm on them after a break.

  4. Great looking halftracks Scott!


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