Tuesday, March 16, 2010

Rangers of Middle-Earth



The Rangers are, as you would imagine, soldiers trained to function in the rural environment, frequently far from base camps, and making the best use of cover and concealment, to attack their foes with surprise.
If a small size enemy force can be destroyed without too much difficulty, this will be achieved. Larger enemy forces are probably engaged with hit and run guerrilla style tactics. Inflict what casualties you can and then melt away into the terrain.

The rangers are typically formed from the ranks of men, from the twin kingdoms of Arnor and Gondor.

Arnors forces are hugely weakened from earlier days and their main duties lie in defense of areas like the Shire and Bree, whose inhabitants pay them scant regard. But they do it non the less. Frequently working from Rivendell, Aragorn, like his father before him; Arathorn, have fought the malice of Angmar and the wilds of the Trollshaws and Ettenmoors, keeping the lands as safe as they can in these troubled times.

In Gondor, the rangers patrol Ithilien and constantly attack and harry the movements of the forces of Mordor and those who would march to his banner in alliance.
Here, the young Captain Faramir leads his brave men against the orcs and Haradrim who would take this land from Gondor. Working from the hide-away of Henneth Anun, he keeps Ithilien a debatable land, neither under the full control of Mordor or Gondor.

I was fortunate enough to pick up a box of rangers second hand. Only one figure missing, and a couple of broken weapons were readily fixed. The missing man did not prove a problem, as at 23 strong, it neatly allows the addition of a Captain to lead them. For Arnor, Aragorn nicely fits the role in the picture above. For Gondor, Faramir completes the battalion, as below.

Whilst GW has varied the painted colour schemes in its examples of the two groups of rangers, I see no need to do this as I feel the camouflage colors would be universal in the effect. From my understanding, Tolkien likens the terrain in and around the Shire as to northern Europe, whilst Gondor, appears to have a more Mediterranean feel. Either way I think the colours I have painted them will work nicely for either deployment.



Some close ups:




Thursday, March 11, 2010

Music that makes the paint flow...

A little diversion to my more normal blog posting:

Reading a fellow gamers blog recently had me thinking about favourite music to paint to. Obviously being a huge fan of Tolkien, and having spent about the last two years painting GW's LOTR figs, I have nearly always had the one of the three movie soundtracks playing in the background, and indeed when having a game too. I can happily paint for hours with this music in my ears.

Of all the pieces from the movies, the one track I love above all is "Concerning Hobbits", from the Fellowship of the Ring. From the warbling wind instruments, to the strings and harp, and patter patter of the drums, quite simply, it always moves me, as I remember the scenes of Hobbition, and brings a smile to my face.

Beautifully shown here:



Enjoy

Wednesday, March 10, 2010

Corsairs of Umbar Ship

Black sails off the southern coast of Gondor have long heralded woe from the marauding Corsairs of Umbar!



I started construction on this project quite some time ago, but as usual, many other projects distract along the way...
You can see the full thread here at One-Ring
http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16164&highlight=corsairs





Here, Khardush the Firecaller leads a horde of orcs up the coast to raid Gondor's soft underbelly.



And here my swarthy pirate crew from an earlier blog post, finally find a ship to man. Perhaps not your average 18th century sloop, but perhaps an interesting twist on a Barbary Coast raider. No Cannons as yet I'm afraid, but I do have a couple of deck size ballistas I can add, once I suitably repaint them.

Saturday, March 06, 2010

Weathertop - Amon Sul.

Above is a picture of the Amon Sul, or Weathertop ruin I constructed by following the guide in the Fellowship of the Ring Journey Book , from GW.
I tweaked it a bit, added bigger arched ruined sections, and added a brick exterior finished by etching a clad layer of polyfilla. Loborious work, but the result is worth it.

You can see the whole process here:
http://www.one-ring.co.uk/phpBB2/viewtopic.php?t=16247

Amon Sul is the great watch tower that was roughly at the junction of the three ancient realms of the greater Kingdom of Arnor; Cardolan, Arthedain and Rhudaur. As these rival kingdoms fought and weakened each other, they were eventually all destroyed in subsequent wars with the armies of the Witch King of Angmar, the leader of all the nine Ringwraiths. During this final conflict the tower of Amon Sul was thrown down, and only its weather beaten ruin remained in the time of Frodo and the Ring.

It is here that Frodo, is mortally wounded by Witch King of Angmar with a Morgul blade, and it is only by a desperate fight led by Aragorn that the wraiths are thrown back long enough for an escape to be made, and a desperate flight to the Ford of Bruinen ensues. Finally Frodo is brought to the healing hands of Elrond in Rivendell, and his life is saved, though he will always bear the scar and memory of the wound.



Found some old WIP shots:


Although I changed it after this to make the 'archways' rather than the small broken column stumps...





Sunday, January 10, 2010

Buckleberry Ferry

Having recently decided to try and play through the Fellowship of the Ring Journey book in sequence as a linked campaign, I have been busy trying to get all the models and terrain pieces built.
The first few scenarios are fairly straight forward, with a few models per side and fairly standard terrain; hills, woods, rocky outcrops, hedges and fences etc.
The fourth scenario sees the hobbits fleeing the Shire across the Brandywine River, by crossing the Buckleberry Ferry.
So I needed a river section and a ferry.

I have already made generic river sections, which are about 6" wide. Enough for most games. However, to fit a ferry model in, that can fit a few models and has space to cross the river, I was going to need a wider section.

So I made a 2' length of river from 5mm MDF, built up the bank sides with strips of cardboard and sand textured glue. Then cut short lengths of twisel twine, and glued these along the banks as reeds. Once glued, carefully untwisted the twine so it splayed out to look like reeds and painted them green.

Painted and flocked the whole river section as appropriate, and painted river with PVA glue, then a layer of gloss varnish, to give watery sheen.

Made the Ferry and jetties from balsa wood, and built up the jetty surrounds as for the river.

So here you have the scenic item



And here a little drama from the movie as Frodo finds himself the last to reach to ferry before the Ringwraiths close in...



Should be a fun little scenario to play.

Sunday, September 13, 2009

Lord of the Rings - Battle report

For a long time now, I have been working towards a fully painted up display game for a battle report, concerning the scenario of the Assault against the Deeping Wall.

Many moons ago now it seems, my young son had become fixated on the battle for Helms Deep, after enjoying this scenario on the computer game; "Battle for Middle-Earth".

After playing about with his wooden building blocks, I decided to have a go at building the Deeping Wall, and scenic battleboard, as directed in the Two Towers journey book. Although time consuming this project came out very well in the end. Consequently I set to; painting up all the troops I would need for the scenario.

The host of my local gaming club so enjoyed the report, he added it to their website, as a PDF; Kapiti Fusiliers
You can also see the whole battle report in PDF format here:
http://dl.dropbox.com/u/33375474/Helms%20Deep.pdf

Since completing the figures for this scenario, I have continued with this theme assembling a growing horde for an Isengard themed army for the War of the Ring, which will be following in a subsequent blog post.

Sunday, August 02, 2009

If you go down to the woods tonight, you're in for a big surprise...!

I offer you a grateful return to the woods, dear reader...

OK to business, the new plastic Ent kit from GW. Now I have to say from the first I saw this model, I didn't like it. It looked too thin and gangly, and devoid of surface texture detail. I also especially didn't like the witchy-poo nose variety. It made it look like something from "Wizard of Oz". In short it looked "plastic". This was especially true since I have already made the excellent Treebeard model, which I could compare it to.

I had also had a look at the alternate metal ent, which I like with a view of similar surface detail of bark texture, as the Treebeard model. However I couldn't quite figure out the face of this model from the images I had seen, and wary of spending lots of money on a model I may not like, I left it.

So I was back looking at the plastic ent kit, and due to its cheaper cost, I thought I would give it a try and see what I could do with it.

I definitely avoided the long nose option and went for a more regular subdued face.

I decided to try and hide plastic-ness of the model, by filling and hiding as many of the joints I could with copious greenstuff puty. I also decided to add more surface detail of my own by adding a lot of clumps of lichen/moss again from greenstuff.

The kit has several branch options to use and several indicated notches where they can go. However I decided to go the whole hog, and use all the branches by drilling a few extra holes for them all to go on. So you can see how the whole thing turned out.

Once confession as such... after I had worked through adding all the large branches, I had one small twiggy branch to add. Since nearly all the other branches had gone on the back of the model, I had a large bare torso to the front , so I quickly drilled a little hole low down on the torso, so its addition wouldn't obscure the ent's face, and added the twig. It was only after the model was finished and painted that my wife, on viewing the model from the side, burst into giggles saying, "its got a willy!"

Oh well, I'll let you decide. See third ent picture below. (As usual you can click on the images to get a larger view.)

It will definitely be a shock for any orcs that enter Fangorn...



I would normally have finished the base with scenic flock and static grass, but my son asked if it could be left a raw earth, to reflect the orc-spoiled earth of Isengard, where this ent is having some fun, as seen by the dead orc on its base (also from the kit).






And together with a few more woodland friends.



In retrospect, and in fairess to GW, this ent model, does look at bit like the "background ents" as seen in PJ's moivie. So if you want heaps of ents cheaply, I guess these are the way to go!
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