Showing posts with label Wargs. Show all posts
Showing posts with label Wargs. Show all posts

Sunday, April 06, 2014

Wargs! - The Hounds of Sauron!

More painting finished, readying troops for our next FotR scenario; The Hounds of Sauron...

 The evil forces have 18 Wargs led by a Wild Warg Chieftain. I had 6 Wargs and the Chieftain... so I needed another 12 Wargs.

These winged their way from the UK a couple of weeks ago, and were finished on friday night...

 The 12 new wargs:


And the full pack, with the 6 I already had, and the Chieftain...


Also, looking ahead through the scenarios, as the Fellowship flee to Lothlorien the same number of Wargs feature again, this time allied with Moria Goblins. I have the Goblins all good to go, and the Wargs done too now. I just need to paint up Haldir to be able to play that scenario...

Progressing well... also made more progress this weekend on my Watcher Board... update to follow...

Saturday, August 28, 2010

Evils of the North

A great many evil creatures run in the wilds of Eriador, that now dwell in the lands that was once the Kingdom of Arnor.



Buhrdur, a great cave troll captain, leads trolls and orcs in battles with the Rangers of the North, and the Elves of Rivendell.



Packs of wargs also bring terror to the remaining peoples of the north, the howl of the wolf is ever heard in the wilds of Eriador. Here a great chieftain of wargs has slain a ranger and feasts on his body.



Spectres also emerge from the dank marshes and pools, that have swallowed the graves of the fallen in battle. Dread spirits sent by the Witch King of Angmar, animate and maintain these spectral rotting corpes, to lure the unwary to their doom, or waylay travelers in the wild lands.



A spectre of an elven warrior



A spectre of the armies of men under Elendil from time of the battle of the Last Alliance.



A spectre of an orc soldier.

Tuesday, March 16, 2010

Angmar- Realm of the WitchKing

Angmar - ancient realm of the Witch-King of old.

At the time of the weakened state of Arnor, after it had sent it's troops south to the Battle of the Last Alliance, the Witch-King came to Angmar to raise an army to bring death and destruction to Arnor.

For some time, Arnor, bereft of true kingship, dissolved into three smaller kingdoms; Arthedain, Cardolan and Rhudaur. These three fought each other, for the right to claim the throne. Ever do the forces of evil, grin to see friend fight friend, and in their further weakened state, Angmar struck, destroying each kingdom in turn and laying waste to the northern realm of Arnor.

Drawing on orcs, barbarians, trolls and all manner of evil creatures and spirits, the WitchKing forged his forces to wreak havoc on the world of men.


The backbone of any evil forces are the multitudinous orcs, lead by brutal captains and taskmasters, and following their banners to war to the beat of the drum.


Banners still bearing the red eye of Sauron.

Shamen also come forth in the orc battalions, to bolster their courage and lay waste to their enemies.

All manner of fell creatures come to the call of the WitchKing; including monstrous bats, giant spiders, and evil wild wargs...



Other fell demons come forth to join the fray. Ghulavar the Terror of Arnor, is one such dread demon, with a lust for blood, and fangs and claws to rend and tear flesh from the living. A nightmare of another world.

Monstrous trolls will also head the call of the Witch-King bringing brute strength to the fight.


Fell spirits also obey the summons, chilling the soul, and paralyzing with fear, the brave souls man enough to oppose the forces of Angmar.



Here a evil Shade, a twisting swirl of ghostly forms, lends its terror to Angmar.

And Wights; spirits that have inhabited to kingly bodies of men in the tombs under their barrows, come forth to chill the soul.

I have more I wish to add to this force, including spectres and ghostly legion, which I hope to complete for a subsequent blog post update.







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