Finally got my Prussian Maxim Heavy Machine Gun team finished for my prospective GASLIGHT games.
As much as I would like to equip my Zendarian Gentleman's club with it for Empire of the Dead gaming, I fear this may be beyond the scope of the rules... shame though as I love the idea of mowing down zombies, werewolves and Nosferatu with it!
Now its just as well this is a 'sci-fi' setting, and not strictly historical, as I have to come clean with the set up of the team...
Obviously there were no instructions in the blister pack, and I messed about with getting the right fit for the gun and crew. Everything looked OK, until I went to the web for some colour reference material for the gun, found what I was looking for then then realised the belt feed goes in the other side of the gun... bugger!
What I had not contemplated was that the loader would have his back to the action... that and the relative heights of the gun and tripod to the loader seemed a good fit for where I put it. As it was I had to entirely cut off the cast base from the loader otherwise the belt feed was just too high... greenstuff also was used to join feed belt to the gun.
Ah well I still think it looks pretty cool. I'll just have to come up with some fiendish new gun to explain this alternative feed mechanism... maybe some 'infernium' enriched rounds... who knows!
Showing posts with label Zendarians. Show all posts
Showing posts with label Zendarians. Show all posts
Saturday, September 01, 2012
Saturday, August 25, 2012
Prussians - GASLIGHT / Zendarians - Empire of the Dead
Well they have taken a little while, and their painting has been interrupted by several FoW items, but they are now finally done; my VSF Prussians, for GASLIGHT. And a wonderful surprise was finding they are also perfect for depicting the Zendarian Gentleman's club for Empire of the Dead.
Two games with one set of models - more bang for your buck, can't be bad I say!
For those who missed the earlier WIP post, they are 28mm Paroom Station figures from BrigadeGames.
20 trooper models in a good advance attack pose (in 5 subtle variants) that will suit the skirmish nature of these games very well. 3 Officers that will no doubt be various Hauptmanns, Feldwebels and what have you (must research German military ranks!) and two Extraordinary Prussian officers. No doubt perhaps an Oberst and Major. I'll have to name them of course... I can see Ottos, vons, Ludwigs and all sorts of other Germanic name combos coming up...
I must admit I painted them as quick as I could, and skimped on a few details, I didn't bother doing eyes on the troopers, nor did I do a top highlight, but I think they have turned out well enough for the tabletop. The flesh tone appears a bit yellowy in the pics but they are fine to the naked eye, I think this is a lighting effect during photography.
Please excuse the odd tuft of static grass clinging to the models, this will fall off with time.
Next up, a WIP; a fiendishly nasty Maxim heavy machinegun. Not terribly steampunk in appearance but hopefully quite terribly deadly to its targets none the less ol' boy! ;-)
Again Paroom station from Brigadegames.
Right, wheres that Colonel O'Truth got his redcoats hiding? Ah yes that tropical place Ah-Pul Sh'Napps, somewhere on the Dark Continent, we'll find 'em and giving a sound Prussian thrashing!
For those who missed the earlier WIP post, they are 28mm Paroom Station figures from BrigadeGames.
20 trooper models in a good advance attack pose (in 5 subtle variants) that will suit the skirmish nature of these games very well. 3 Officers that will no doubt be various Hauptmanns, Feldwebels and what have you (must research German military ranks!) and two Extraordinary Prussian officers. No doubt perhaps an Oberst and Major. I'll have to name them of course... I can see Ottos, vons, Ludwigs and all sorts of other Germanic name combos coming up...
I must admit I painted them as quick as I could, and skimped on a few details, I didn't bother doing eyes on the troopers, nor did I do a top highlight, but I think they have turned out well enough for the tabletop. The flesh tone appears a bit yellowy in the pics but they are fine to the naked eye, I think this is a lighting effect during photography.
Please excuse the odd tuft of static grass clinging to the models, this will fall off with time.
Next up, a WIP; a fiendishly nasty Maxim heavy machinegun. Not terribly steampunk in appearance but hopefully quite terribly deadly to its targets none the less ol' boy! ;-)
Again Paroom station from Brigadegames.
Right, wheres that Colonel O'Truth got his redcoats hiding? Ah yes that tropical place Ah-Pul Sh'Napps, somewhere on the Dark Continent, we'll find 'em and giving a sound Prussian thrashing!
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